Tuesday, December 2, 2008
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Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
http://www.dfcint.com/
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Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
http://www.digiplay.org.uk/
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Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
http://www.dungeonsanddreamers.com/
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Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
http://www.game-research.com
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Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
http://www.gamesforhealth.org/
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New Zealand based research group dedicated to raising the profile of games research and acting as a proponent in developing a critical awareness of video games.
http://www.gameslab.co.nz/
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One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
http://www.globaltimoto.com
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Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.
http://www.seriousgames.org/
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